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[Ogre] Fix idvr with mixed rendering

Kevin GAUDET requested to merge 142-fix-ogre-idvr-with-mixed-rendering into dev

What does this MR do?

Closes #142 (closed)

Side effect: closes #94 (closed)

Also brings a few new buttons to the OgreViewer toolbar and fixes the clipping box update.

Rendering meshes inside the IDVR countersink geometry is only available for the DepthPeeling and Default core compositors. It would take a lot more time to have working with the DualDepthPeeling, WeightedBlend and Hybrid OIT techniques.

How to test it?

  • Run OgreViewer
  • Open PATIENT_DICOM.vti from this folder
  • Set the OIT technique to Default or DepthPeeling
  • Load an organ mask from the above folder.
  • Enable MImp IDVR.
  • Load a mesh.
  • Make sure it doesn't affect the countersink geometry.

Additional tests to run

Edited by Marc SCHWEITZER

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