(fwRenderOgre/Text): crisp font rendering
What does this MR do?
- Improve font rendering by taking into account the dpi and rendering text at the font size.
- Update the dpi on text objects when switching to a screen with a different DPI.
- Handle vertical alignment for texts.
- Update all adaptors to use this new font rendering method.
How to test it?
- Run OgreViewer
- Load an image.
- Add some distances in the negato view.
- Go back to the 3d scenes load some landmarks (These ones for example)
Some results
Associated Issues/Merge Requests
- Issues
- Fixes #139 (closed)
-
depends on !272 (merged)