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(fwRenderOgre/Text): crisp font rendering

Kevin GAUDET requested to merge improve-ogre-text-rendering into dev

What does this MR do?

  • Improve font rendering by taking into account the dpi and rendering text at the font size.
  • Update the dpi on text objects when switching to a screen with a different DPI.
  • Handle vertical alignment for texts.
  • Update all adaptors to use this new font rendering method.

How to test it?

  • Run OgreViewer
  • Load an image.
  • Add some distances in the negato view.
  • Go back to the 3d scenes load some landmarks (These ones for example)

Some results

OgreFont

Associated Issues/Merge Requests

Edited by Kevin GAUDET

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