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Created date
enh(viz): improve flat shading by using fragment shader computed normals
!620
· created
Sep 13, 2021
by
Flavien BRIDAULT
sight 21.1
Priority
high
Status
invalid
Theme
viz
Type
bugfix
Closed
2 left
0
updated
Sep 13, 2021
feat(viz): add optional name to SAxis adaptor
!619
· created
Sep 13, 2021
by
Marc SCHWEITZER
sight 21.1
Priority
high
Theme
viz
Type
feature
Merged
Approved
1
9
updated
Sep 15, 2021
Resolve "(core): initialize image content in xml"
!618
· created
Sep 10, 2021
by
Flavien BRIDAULT
sight 21.1
Priority
medium
Theme
core
Type
feature
Merged
2
updated
Sep 13, 2021
Resolve "(core): SFrameMatrixSynchronizer is slow as hell in debug"
!617
· created
Sep 10, 2021
by
Flavien BRIDAULT
sight 21.1
Priority
high
Status
code_review
Theme
core
Type
bugfix
Merged
Approved
1
0
updated
Sep 10, 2021
(viz): SMeshlist first renders a white mesh
!616
· created
Sep 10, 2021
by
Flavien BRIDAULT
sight 21.1
Priority
high
Status
ready
Theme
ui
Type
bugfix
Merged
2
1
updated
Sep 13, 2021
Resolve "(core): runtime path is wrong in unit tests and executables"
!615
· created
Sep 08, 2021
by
Flavien BRIDAULT
sight 21.1
Priority
high
Theme
core
Type
bugfix
Merged
1
0
updated
Apr 14, 2022
(ui): add full path configuration for file video
!612
· created
Aug 30, 2021
by
Michaël KUGLER
sight 21.1
Priority
high
Status
code_review
Theme
io
Type
enhancement
Merged
1
7
updated
Sep 20, 2021
Draft: Resolve "enh(io): test if server is reachable before igtl tries to connect"
!605
· created
Jul 22, 2021
by
Marc SCHWEITZER
sight 21.1
Needs
more work
Priority
high
Status
code
Status
invalid
Theme
io
Type
enhancement
Closed
2 left
1
updated
Sep 06, 2021
fix(core): make material resource file handling project independent
!588
· created
Jun 04, 2021
by
Michaël KUGLER
sight 21.1
Priority
high
Status
code_review
Theme
core
Type
enhancement
Merged
Approved
10
updated
Jun 11, 2021
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