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fix(viz): VR clipping matrix local instead of world

Flavien BRIDAULT requested to merge vr-clipping-box-local into dev

Description

This makes this transform more portable, for instance when the image is moved/registered between the time the clipping is made and the image is rendered.

How to test it?

Test SightViewer and check the box clipping feature of the volume rendering is functional.

Edited by Flavien BRIDAULT

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