Resolve "fix(viz): distances are placed "behind" volume rendering"
Description
This sets the diffuse color in all passes of the ray exit pass of the fragment shader.
Closes #1073 (closed)
How to test it?
See reproducing steps in #1073 (closed)
This sets the diffuse color in all passes of the ray exit pass of the fragment shader.
Closes #1073 (closed)
See reproducing steps in #1073 (closed)