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Resolve "fix(viz): Renaming a landmark creates a "ghost" landmark which is impossible to interact with"

Description

An additional slot renameGroup(std::string, std::string) is added in the scene3D's adaptor for landmarks(scene3D::adaptor::SLandmarks). The latter slot is then connected to the group renamed landmarks' signal.

Closes #855 (closed)

How to test it?

  • Start SightViewer
  • Load an ITK file
  • Create a new landmark with Ctrl+Left Click
  • Rename it in the Landmark list
  • Only one landmark should appear with the right name.

Some results

Screencast_from_11-11-22_11_32_17

Edited by David SIXELA

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