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(RayTracingVolumeRenderer): separate ray marching, sampling, compositing, and lighting code

Kevin GAUDET requested to merge simplify-dvr-shader into dev

What does this MR do?

  • Simplifies the volume ray tracing shader to make it more understandable.
  • Reduces macro definition combinations.

How to test it?

  • Run OgreViewer
  • Load an image.
  • Check if ambient occlusion, pre-integration and color bleeding still work.

Related issues/MR

Merge request reports