(RayTracingVolumeRenderer): correctly blend the volume with the scene behind it
What does this MR do?
- Fix alpha blending between the volume and the scene behind it.
- Fix z-fighting between the negato picking widget and the negato plane when OIT is enabled.
- Fix z-fighting between the volume and the negato planes.
How to test it?
- Run OgreViewer
- Load a volume
- play a video
- make sure this doesn't happen:
Associated Issues/Merge Requests
- Issues
- Fixes #393 (closed)
- Fixes #434 (closed)