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(RayTracingVolumeRenderer): correctly blend the volume with the scene behind it

Kevin GAUDET requested to merge fix-dvr-blend-glitch into dev

What does this MR do?

  • Fix alpha blending between the volume and the scene behind it.
  • Fix z-fighting between the negato picking widget and the negato plane when OIT is enabled.
  • Fix z-fighting between the volume and the negato planes.

How to test it?

  • Run OgreViewer
  • Load a volume
  • play a video
  • make sure this doesn't happen:

image

Associated Issues/Merge Requests

Edited by Kevin GAUDET

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