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(visuOgreQt): use qt to create the OpenGL contexts for ogre

Kevin GAUDET requested to merge use-qt-to-create-ogre-gl-context into dev

What does this MR do?

  • Add a new class to create OpenGL contexts for ogre.
  • Move the offscreen rendering manager to visuOgreQt and instantiate it through a factory.
  • Fix material management for the VR widgets.

How to test it?

  • Run fwRenderOgreTest
  • Run OgreViewer, try out volume + surface rendering, switch between tabs
  • Test an app using offscreen rendering

Additional tests to run

  • GNU/Linux
  • macOS
  • Windows

Associated Issues/Merge Requests

Edited by Flavien BRIDAULT

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