(visuOgreAdaptor/SPointList): missing color buffer when rendering point billboards
requested to merge 331-visuogre-using-of-a-non-initialized-variable-for-color-computation-in-glsl into dev
What does this MR do?
Add a new material to handle the case when the rendered mesh has no color buffer.
How to test it?
Launch OgreViewer, load a mesh, put some landmarks on it, ensure the color is not black, but the one in XML. Change the default color in XML, and ensure it matches the one displayed.
Additional tests to run
(If you need some specific test e.g Windows compilation...)
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Build on Windows -
Build on macOS -
Build on Linux
Associated Issues/Merge Requests
- Issues
- Fixes #331 (closed)