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(fwRenderOgre): add a depth technique to the VR

Description

Add a new technique to the volume rendering in order to display the depth of the volume.

  • RayTracedVolumeDepth_FP: new fragment shader that displays the volume depth.
  • OffScreenRenderWindowInteractorManager: fix the rendering by calling the specific target instead of all targets.

Remove a double connection in ::visuOgreAdaptor::SInteractorStyle.

How to test it?

add compositors="Depth" in OgreViewer/OgreGenericScene.xml to the default layer of the SRender

<layer id="default" depth="2" transparency="HybridTransparency" numPeels="3" compositors="Depth"/>

Some results

Edited by Romain MANCIAUX

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