fix(viz): memory leak in missing techniques scheme
Description
There is a memleak per frame in our rendering system, in the runtime creation of missing techniques.
How to test it?
On Windows
- Launch sight_viewer with a debugger attached
- Put a breakpoint in
libs/viz/scene3d/compositor/material_mgr_listener.cpp:75
- Enable the display of the axis (last button in the toolbar)
- The breakpoint should never be raised