Resolve "fix(viz): grid adaptor disappears when the view is aligned with Y axis"
requested to merge 1182-fix-viz-grid-adaptor-disappears-when-the-view-is-aligned-with-y-axis into dev
Description
This removes the computation of the bounding box of the grid. It was wrong (the Y was set to 0 instead of m_elevation), but anyway, Ogre::ManualObject already computes it when adding a position.
Closes #1182 (closed)
How to test it?
- Open
sightviewer
. - Display the axis.
- Move the camera and align it with
Y
(green) more or less precisely. - The grid no longer disappears.