(graphics): mesh normals aren't computed each time
Summary
When loading 2 times the same mesh, normals aren't computed all time, but only if the new mesh has a greater number of vertices.
normal computation should be outside the if statement here.
Steps to reproduce
Use SMesh to display a loaded mesh (without normals), load it several times.
Relevant logs and/or screenshots
Possible fixes
Move the computation of normales outside from if(prevNumVertices < numVertices)