From af8349508d7d7d1452f8ce161dc9c6bf7bd0e34a Mon Sep 17 00:00:00 2001 From: Emilie Wernert <emilie.harquel@ihu-strasbourg.eu> Date: Thu, 28 Nov 2019 10:17:56 +0100 Subject: [PATCH] fix(SMesh): fix recursive read lock Update `::visuOgreAdaptor::SMesh` to remove a read lock in an internal method and only call it in the slots. --- Bundles/visu/visuOgreAdaptor/src/visuOgreAdaptor/SMesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Bundles/visu/visuOgreAdaptor/src/visuOgreAdaptor/SMesh.cpp b/Bundles/visu/visuOgreAdaptor/src/visuOgreAdaptor/SMesh.cpp index 2cfa3aac959..1fe0b47c7de 100644 --- a/Bundles/visu/visuOgreAdaptor/src/visuOgreAdaptor/SMesh.cpp +++ b/Bundles/visu/visuOgreAdaptor/src/visuOgreAdaptor/SMesh.cpp @@ -203,6 +203,8 @@ void SMesh::starting() } ::fwData::Mesh::sptr mesh = this->getInOut< ::fwData::Mesh >(s_MESH_INOUT); + ::fwData::mt::ObjectReadLock lock(mesh); + this->updateMesh(mesh); } @@ -257,8 +259,6 @@ void SMesh::updateMesh(const ::fwData::Mesh::sptr& _mesh) ::Ogre::SceneManager* sceneMgr = this->getSceneManager(); SLM_ASSERT("::Ogre::SceneManager is null", sceneMgr); - ::fwData::mt::ObjectReadLock lock(_mesh); - const size_t uiNumVertices = _mesh->getNumberOfPoints(); if(uiNumVertices == 0) { -- GitLab