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Resolve "Add a second TF for voxels inside an IDVR mask"

What does this MR do?

Closes #118 (closed)

This MR adds a second TF for voxels inside an IDVR mask in visuOgreAdaptor::SVolumeRender to manage the milled area.

But also :

- fix pre-intregrated rendering with IDVR.
- fix gl_fragDepth of depth lines.

How to test it?

  • Launch OgreViewer.
  • File > Open image.
  • Go to the Volume TF manager and choose another TF(skin).
  • Go to the IDVR Manager (the last tab on the right).
  • Choose a mask.
  • Set the importance driven method to MImP.

Now, you can change the TF inside the milling with the CSG TF manager(CT-Bones).

Data

PartageRD/Romain

Some results

image

Related MR

Edited by Romain MANCIAUX

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