Resolve "Add a second TF for voxels inside an IDVR mask"
What does this MR do?
Closes #118 (closed)
This MR adds a second TF for voxels inside an IDVR mask in visuOgreAdaptor::SVolumeRender
to manage the milled area.
But also :
- fix pre-intregrated rendering with IDVR.
- fix gl_fragDepth of depth lines.
How to test it?
- Launch OgreViewer.
- File > Open image.
- Go to the Volume TF manager and choose another TF(skin).
- Go to the IDVR Manager (the last tab on the right).
- Choose a mask.
- Set the importance driven method to MImP.
Now, you can change the TF inside the milling with the CSG TF manager(CT-Bones).
Data
PartageRD/Romain